but at least I am enjoying working in ZBrush.
Saturday, August 14, 2010
Friday, August 13, 2010
Wednesday, August 11, 2010
ZBrush Sculpture WIP
This is my zbrush piece that I started in Zbrush with Zsketch first and then brought in 3ds max and added hands and feet. Then brought back into Zbrush and posed and now I am sculpting. I haven't gotten the change to start working on the hands yet and while I was posing the model they kidna lost their shape.
Wednesday, August 4, 2010
More Reel Progress and Comic Con& Siggraph
Last week was absolutely awesome. I was lucky enough to attend to San Diego Comic Con and Siggraph. I met with amazingly talented people, got to show my reel around and got some feedback. I also got to sit at some very inspiring panels. I feel like last week was a pivotal point in my life and I feel so much more motivated now.
So this is a little progress on my reel I still have close to two months to work on it. Additionally, I am working on a ZBrush sculpture right now that will go in my forest scene. Hopefully soon I will post some renders of it too.
So this is a little progress on my reel I still have close to two months to work on it. Additionally, I am working on a ZBrush sculpture right now that will go in my forest scene. Hopefully soon I will post some renders of it too.
Friday, July 23, 2010
reel_progress
I was trying to get this ready by Siggraph even though I have 2 months to finish working on this I still wanted to be able to show my reel at Siggraph 2010 but, ran into some technical problems and I didn't have the time to render the reel in the right format. but atleast it's up here.
Sunday, July 18, 2010
Fixed some issues.
I cleaned up the ghosts from the first scene. It's not haunted now so hence there's not a single flying object anymore like there was in the previous reel.
Friday, July 16, 2010
Some old 2D works of mine
For me before 3D there was 2D, I started drawing and painting before I learned 3D and I still try to paint as much as I can in my free time. Perhaps that's why I enjoy texturing, because it feels like painting to me.
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